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121. REmove ECM from game - in Player Features and Ideas Discussion [original thread]
Originally by: DMF KingBob i got an blackbird in my fleet on the other side of the battle so the hype was jammed too and yes the jamm of the falcon failed some times(never seen this before,maybe something wrong with the skills or so) the...
- by Dhejay Centrix - at 2008.12.21 12:57:00
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122. Corp anti war insurance. - in Player Features and Ideas Discussion [original thread]
Haven't you heard? T3 is going to bring us special pastel shade invulnerable haulers with the Hello Kitty logo on the side.
- by Dhejay Centrix - at 2008.12.21 12:10:00
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123. Stopping the blob stopping coalitions - in Player Features and Ideas Discussion [original thread]
There should never be an upper limit imposed by game mechanics on the size of any cohesive group of players, to do so would limit the game to something really lame. So what if an alliance has a massive number of players, that just means they're do...
- by Dhejay Centrix - at 2008.12.21 12:07:00
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124. Solution To Cloak Whining Once And For All - REVISED - in Player Features and Ideas Discussion [original thread]
Edited by: Dhejay Centrix on 21/12/2008 08:25:20 Originally by: Kittamaru As for "illegal" macro... nope. Not illegal. Unless stock software that comes with high-end gaming mice and keyboards is illegal. Technically it probably is...
- by Dhejay Centrix - at 2008.12.21 08:25:00
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125. Sentry drones idea - in Player Features and Ideas Discussion [original thread]
No this is a dumb idea. Sentry drones need to be static or they'd be horribly overpowered, they also wouldn't be sentry drones.
- by Dhejay Centrix - at 2008.12.21 08:13:00
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126. Solution To Cloak Whining Once And For All - REVISED - in Player Features and Ideas Discussion [original thread]
Seems to me that the problem here is that you don't know what you're doing. If you are under threat from someone who sits cloaked in your system then warps in on you when you start doing something, why don't you refit to tank and scram them while ...
- by Dhejay Centrix - at 2008.12.20 18:02:00
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127. Add Pyerite to Kernite - in Player Features and Ideas Discussion [original thread]
what's wrong with going somewhere that has the ore you want to mine rather than whining about being too lazy to move?
- by Dhejay Centrix - at 2008.12.20 15:27:00
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128. true insurance - in Player Features and Ideas Discussion [original thread]
nerfing insurance in this way wouldn't stop people using bs. A battleship takes about 5-6 hours of mining in high sec if you've got one hulk so it's hardly a huge investment. People don't fly the smaller ships because they know someone else will ...
- by Dhejay Centrix - at 2008.12.20 15:12:00
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129. Galaxies? - in Player Features and Ideas Discussion [original thread]
read the backstory.
- by Dhejay Centrix - at 2008.12.20 15:08:00
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130. More mining skills (no increase in mining amount) - in Player Features and Ideas Discussion [original thread]
The main question here is that of balance. There are support skills for combat pilots like rapid fire, surgical strike and controlled bursts etc. All of these skills improve a pilot's damage over time without the need for someone in a command ship...
- by Dhejay Centrix - at 2008.12.20 10:50:00
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131. Autopilot Skill - in Player Features and Ideas Discussion [original thread]
Originally by: VoiceInTheDesert Why didn't they just class it an exploit? Too hard to verify? Because EVERYONE was doing it and removing it altogether would probably decimate the playerbase resulting in massive quittage. Nobody want...
- by Dhejay Centrix - at 2008.12.20 09:05:00
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132. Corp anti war insurance. - in Player Features and Ideas Discussion [original thread]
Originally by: Berikath Only other thing I'd say is that it would make sense if players could get in basically their own NPC corp: none of the benefits of a player corp, except that their corp chat is smaller. They can. Stay in NPC co...
- by Dhejay Centrix - at 2008.12.20 08:58:00
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133. I can fix logoffski...partly - in Player Features and Ideas Discussion [original thread]
Originally by: VoiceInTheDesert 1. You could still fly haulers with escorts. Escorts would actually mean something too since you would be vulnerable for the first time in years. Yes that's true but you'd be extremely vulnerable when a...
- by Dhejay Centrix - at 2008.12.19 21:35:00
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134. SANTA IN A SLEIGH WITH REINDEERS - in Player Features and Ideas Discussion [original thread]
It has to be said that putting Santa in the game would be pretty funny, you'd have forum posts about santa spotting etc. Forget immersion and realism, we have snowballs so where's santa? Not sure about the equipment drops though, that could get a...
- by Dhejay Centrix - at 2008.12.19 20:38:00
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135. I can fix logoffski...partly - in Player Features and Ideas Discussion [original thread]
No, this would be really really bad and severely break the game. The option to run from any attack in any system would suddenly be removed since warp to 0 would be impossible and a massive wave of emo rage quit would follow. You are proposing a ch...
- by Dhejay Centrix - at 2008.12.19 19:18:00
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136. Preservation of learning implants - in Player Features and Ideas Discussion [original thread]
I like this idea, biomass recycling skill?
- by Dhejay Centrix - at 2008.12.19 17:59:00
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137. Fix the stealth bombers .... They are freaky broken - in Player Features and Ideas Discussion [original thread]
Originally by: Hidden Snake Originally by: Myrkala An increase in Missile velocity and explosion velocity would be nice. Well i would recomend the explosion speed. Explosion velocity bonus would be good yes.
- by Dhejay Centrix - at 2008.12.19 17:57:00
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138. Corp anti war insurance. - in Player Features and Ideas Discussion [original thread]
Originally by: ShadowDraqon And it's a F***ing sandbox game, you're not supposed to play it in any specific way... You're right of course, what I should have said is that you don't have the right to expect everyone else to play th...
- by Dhejay Centrix - at 2008.12.19 15:08:00
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139. Corp anti war insurance. - in Player Features and Ideas Discussion [original thread]
if you continue to replace your assets and fly around while wars are active then you will continually get popped. Once I was in a war with a corp who ran their mining barges during the war and complained that we were popping their miners. If your ...
- by Dhejay Centrix - at 2008.12.19 15:06:00
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140. Corp anti war insurance. - in Player Features and Ideas Discussion [original thread]
Originally by: ShadowDraqon Yes you have that right, just like you have the right to be a pirate. This is exactly the point, why should the game mechanics be changed to prevent one group of people blowing up another group of people j...
- by Dhejay Centrix - at 2008.12.19 14:03:00
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